Tag Archives: indie games

Launching Project Derrick

It’s been a pretty dull few weeks a… iugyw..s u wwiuuv viui vevv Someone is hacking my bl… Gro… Gordon, no, Gorddddd…. … hello! gordon here from different cloth, taking over from alex. I’d like to make an announcement. after intense lobbying at both a low and stratospheric level, indie gaming consortium different tuna are [...]

Eufloria for iPhone and iPad

As Rudolf Kremers recently announced on the Eufloria blog, we’re to work on iOS versions of the game to be released next year. We’ve known Rudolf and Alex for a while; indeed we were neighbours at GDC on the IGF stand. To have the chance to work on Eufloria is tremendously exciting as we think [...]

Size Doesn’t Matter Day Part 2

Yesterday was Size Doesn’t Matter Day, organized by Jamie Cheng from Klei, when game developers talk about how the length of a game is or isn’t important relative to its other merits.  First Alex wrote his thoughts, now Anthony Flack now has his say. We’ve included links to more blogs at the end of this [...]

Size Doesn’t Matter Day

Today is Size Doesn’t Matter Day, organized by Jamie Cheng from Klei, when game developers talk about how the length of a game is or isn’t important relative to its other merits. I’ve included links to several other blogs at the end of this post. Anthony Flack has also posted his thoughts. We’re all talking [...]