Tag Archives: game design

Size Doesn’t Matter Day Part 2

Yesterday was Size Doesn’t Matter Day, organized by Jamie Cheng from Klei, when game developers talk about how the length of a game is or isn’t important relative to its other merits.  First Alex wrote his thoughts, now Anthony Flack now has his say. We’ve included links to more blogs at the end of this [...]

Size Doesn’t Matter Day

Today is Size Doesn’t Matter Day, organized by Jamie Cheng from Klei, when game developers talk about how the length of a game is or isn’t important relative to its other merits. I’ve included links to several other blogs at the end of this post. Anthony Flack has also posted his thoughts. We’re all talking [...]