Twitter: alex_amsel
- RT @IVSoftware: Big thanks to everyone who played prison architect today, we got a lot of great feedback. My voice has totally gone now. ... about 8 hours ago from Tweetbot for iPhone ReplyRetweetFavorite
- RT @RudolfKremers: #eufloria HD for iPad passed AppStore submission! \o/ Keep an eye on our site www.eufloria-game.com & my twitter feed ... about 8 hours ago from Tweetbot for iPhone ReplyRetweetFavorite
- RT @katoi: What I most like about #Jaws3 is that you never get a really good look at the sh... oh... oh dear... sorry, as you were about 8 hours ago from Tweetbot for iPhone ReplyRetweetFavorite
- What a good time to be drunk @dwlt about 9 hours ago from Tweetbot for iPhone in reply to dwlt ReplyRetweetFavorite
- .@rwomack woohoo! Good job I've been drinking already then! #eufloria has passed! Follow @RudolfKremers for release date! about 9 hours ago from Tweetbot for iPhone in reply to rwomack ReplyRetweetFavorite
Recent Comments
- John on Eufloria for iPhone and iPad
- alex on Eufloria for iPhone and iPad
- aymeric on Eufloria for iPhone and iPad
- aymeric on Tuna Remixed
- Christina on Tuna Remixed
Tag Archives: design
Cletus Dojo
Recently I’ve been playing with ideas for a tutorial area. I always had a rough idea of how this would go, but as usual it comes out a little bit different once you actually sit down and try to work through all the details. The idea is that Cletus has a barn decked out with [...]
Doing Nothing
After turning out hundreds of animation frames of the aliens performing all kinds of actions, this week I spent some time working on things for them to do while doing nothing. Because at the moment, when they do nothing, they really do nothing. They just stand there, and maybe blink a bit. I hadn’t really [...]
Getting Level 1 NOT wrong
This week Anthony has mostly been going over the level design for the first level. He’s been deciding where to place any pesky traps, where you will be able to pick up Cletus’ weapons and figuring out which enemies are going to blow you to bits. As Anthony has pointed out, because this is the [...]
Deadly Shrubbery
Nice shrubbery……………………………………………………..Melt your face off shrubbery Recently Pete has been working on some deadly shrubbery for one of the Cletus levels. When asked to describe how exactly the player interacts with this particularly heinous shrub he said: ‘Oh look, a lovely and completely innocent looking bush. No wait it’s trying to kill me!’ Death by [...]

Clay Arcade