Tag Archives: design

Size Doesn’t Matter Day Part 2

Yesterday was Size Doesn’t Matter Day, organized by Jamie Cheng from Klei, when game developers talk about how the length of a game is or isn’t important relative to its other merits.  First Alex wrote his thoughts, now Anthony Flack now has his say. We’ve included links to more blogs at the end of this […]

Size Doesn’t Matter Day

Today is Size Doesn’t Matter Day, organized by Jamie Cheng from Klei, when game developers talk about how the length of a game is or isn’t important relative to its other merits. I’ve included links to several other blogs at the end of this post. Anthony Flack has also posted his thoughts. We’re all talking […]

Musical Musings

Happy New Year everybody! I’ve been back-and-forth a bit on the subject of the game’s music for a long time. I had recorded a few tracks a long time ago; mostly raucous bluegrass-inflected stuff as you might expect, but I don’t want to simply do the obvious thing. It’s going to have to have some […]

Clay Arcade

Have a look at the graphics for one of the minigames… running on a clay arcade cabinet! Well, sort of – this is just a mock-up for now. Because the hands are seen in greater detail than they are in the rest of the game I had to experiment to find the best way of […]

Cletus Dojo

Recently I’ve been playing with ideas for a tutorial area. I always had a rough idea of how this would go, but as usual it comes out a little bit different once you actually sit down and try to work through all the details. The idea is that Cletus has a barn decked out with […]