Twitter: alex_amsel
- RT @RudolfKremers: We are Kotaku's Gaming App of the Day. http://t.co/pbQGYbU2. Another nice #Eufloria HD review! about 9 hours ago from Tweetbot for iOS ReplyRetweetFavorite
- It's a jenson! @katoi http://t.co/jT3ALBXx 02:50:36 AM February 22, 2012 from Camera+ ReplyRetweetFavorite
- It rains a lot in new Zealand! 01:39:42 AM February 22, 2012 from Tweetbot for iOS ReplyRetweetFavorite
- RT @differentcloth: ~ new diff tuna blog post! ~ Derrick evades the shackles of oppression! ~ http://t.co/pooeTtN2 ~ #DerricktheDeathfin 08:36:24 PM February 20, 2012 from Tweetbot for iOS ReplyRetweetFavorite
- Not feeling up to whale watching unfortunately. Real shame but can use the money saved on kayaking Abel Tasman. 08:26:34 PM February 20, 2012 from Tweetbot for iOS ReplyRetweetFavorite
Recent Comments
- alex on Eufloria for iPhone and iPad
- Nilpferdschaf on Eufloria for iPhone and iPad
- alex on Eufloria HD for iPad Released
- Greenbocai on Eufloria HD for iPad Released
- John on Eufloria for iPhone and iPad
2 Comments
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Waiting Eufloria for iPad !!!!! When ? When? when ?
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eagerly anticipating seeing cow patrol in the iTunes store. and cletus clay one day, too! I still believe in Cletus Clay!!!

Tuna Remixed
It’s been a while since we posted anything after we ‘remixed’ Tuna as it were. Founders Mark and myself have opted for the production company model. ”What the hell does that mean”, I hear you ask?
Well, it means that we no longer have a significant internal team for software development. Instead, we’re working with external teams and artists, put together on a per project basis. This may be actual software development, game design, or game consultancy. This allows us to put teams together based purely upon project requirements, a significant advantage over carrying a sizeable internal studio.
While Mark is working with Rudolf and Alex on Eufloria for iOS platforms, I’ve been working with an external designer, artist and art studio Ten24 on another project. Eufloria, incidentally, is coming along nicely but Rudolf Kremers is the man to speak to if you want to know more.
However, from Monday I’m working again with Anthony Flack full time. Out first gig is to turn our Cow Patrol prototype into a full fledged iPhone and iPad title. The game is essentially a spin-off from our Cletus Clay title, a project we’ll return to in due course (especially if a few people buy Cow Patrol!).
If anyone expresses an interest I may blog Cow Patrol development, but I will certainly be tweeting about it from Monday. It’s a bit of an experiment for a variety of reasons, but I know some of you have been waiting for us to put stop-motion work on Apple platforms for quite some time.
As for our old crew, we’re still in touch and see many of them regularly, and we expect to work with some of them in the future too. All appear to be doing well, and we wish them luck in their blossoming careers.