The future for Tuna, which has been decidedly foggy for the last 18 months, is now clear. Mark and myself, who were Tuna from the very beginning, decided that we wanted to continue working on indie games as well as other creative web and media projects. However, we were sick of being hamstrung by the past, and hamstrung we were. It felt like every step forward we made was followed by two steps back.
It’s been difficult for those working here too. We’ve had some wonderful colleagues over the years but for everyone it has been stressful in recent times. I’d like to thank all of them for all their hard work. In the end, however, my belief is that highly creative indie games such as Cletus Clay need everyone equally vested in it. That’s a topic for a future post perhaps, but it has contributed to our new form.
Tuna has returned to the two of us, and we’ll collaborate with designers and artists to allow us to work on some amazing and wonderful projects. Right now we’re working with Gordon at Different Cloth, Rudolf and Alex of Eufloria fame, and continuing to work with Anthony Flack. We have a lot of hard work ahead of us but I know that all our projects are different; they will all stand out from the crowd in some way. What’s more, they are fun to work on and have no publisher to screw things up.
Cletus Clay will happen too, but it has to wait until ‘Derrick’ has finished. We’re not prepared to take on any more external funding as it lead to a lack of control and, at times, a lack of focus. We felt like we were working to our funder’s requirements rather than those that benefited the game. Again, this is perhaps a topic for a future post.
I hope people buy Derrick, Eufloria and Cow Patrol since it’s their sales that will have to fund future claymation escapades!
This is also our last week in our office full of Space Invaders and other strange vinyl stickers. There are still plenty of good memories here so I’m a little sad to be typing this in a sizeable but half-bare room, but I also have a smile on my face – the future look is bright. What’s more, I’m back to full-time programming instead of management. I couldn’t be happier about that! We’re moving just down the road to Electric Works, a building full of small, creative companies. We’re continuing to share with Games Faction too, another indie developer who are currently working on their secret new project.
To those who know us have supported us, I’d like to thank all of you.
And, in particular, to Andy, Sarah, Nick, Pete, and Ken, who are all doing amazing or brave new things, good luck for the future and a big thank you for letting me kill you all in our deathmatch sessions.
I am, as you know, Strangely Invincible.
And so is Tuna, nearly 15 years after I started it.