A lot has happened since our last blog post. We’ve certainly been living the ups and downs of the game industry. If you thought making a game out of clay was hard enough, add in game industry politics.
The big news is that Cletus Clay is now not going to be on Xbox Live Arcade. At least, we won’t be self-publishing it on the platform because apparently we no longer fit in with Microsoft. Given the current state of Xbox Live Arcade and sales thereon, perhaps they are right!
We have plenty of interest from publishers on both Xbox and PlayStation 3 but at present we prefer to retain our independence. This does, however, mean that Cletus Clay is going to have another development change. Anthony and Alex will continue the project in due course and we will be funding it from our other projects unless one of you happens to be feeling very rich and generous!
As Anthony puts it:
“We’ve swum this far up a river of shit and I’ll be damned if I’m gonna give up now.”
Secondly, and this is much happier news, we’re pleased to have invited the lovely people over at Games Faction to live with us. Sure, there have been a few arguments over who uses the milk and the cost of toilet roll these days, but two indies are better than one! Together we’ve been enjoying developing on Apple’s lovely iPad, and definitely not playing too much Plants vs Zombies.
And finally, we’ve actually updated our website. We have more to do but it’s a start!