Monthly Archives: August 2009

Getting Level 1 NOT wrong

This week Anthony has mostly been going over the level design for the first level. He’s been deciding where to place any pesky traps, where you will be able to pick up Cletus’ weapons and figuring out which enemies are going to blow you to bits. As Anthony has pointed out, because this is the […]

Deadly Shrubbery

Nice shrubbery……………………………………………………..Melt your face off shrubbery Recently Pete has been working on some deadly shrubbery for one of the Cletus levels. When asked to describe how exactly the player interacts with this particularly heinous shrub he said: ‘Oh look, a lovely and completely innocent looking bush. No wait it’s trying to kill me!’ Death by […]

Anthony discovers the iPhone and iPod Touch

This week I discovered the iPhone/iPod Touch. Not by actually using one – the only time I actually had a go on a real one was briefly at GDC when the dude who had converted my old game Platypus to the iPhone was showing me how it turned out. But because we’ve been kicking around […]
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